Author Topic: Weaponsmith Guide  (Read 2812 times)

Offline DOX

  • Dox, a weaponsmith and disciple
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Weaponsmith Guide
« on: March 02, 2010, 08:21:22 am »
Weaponsmith Dox with The Platinum Order at your service. I make weapons, ranged ammo, harvesting tools, water vessel parts, mount accessories, housing parts, and interior housing decor.

Cost
Free, donations and tips only.

I make these weapons
Melee Metal Weapons
Rods
Required Class: Druid, Psionicist, Sorcerer, Blood Mage, Necromancer
Required Level: 10,20,30,40 Grade A (Add 1 level for Superior, Add 2 for Flawless)
Recipes allow:
Wayfarer's, Grifter's, Fanatic's Oracle's
Vandal's, Observer's, Devotee's, Elder's
Vagrant's, Pupil's, Acolye's, Sage's
Vagabond's, Scholar's, Zealot's, Prophet's

Claws
Required Class: Monk, Disciple
Required Level: 11,21,31,41 Grade A (Add 1 level for Superior, Add 2 for Flawless)
Recipes allow:
Wayfarer's, Brute's, Protector's, Oracle's
Vandal's, Raider's, Defender's, Elder's
Vagrant's, Bandit's, Guardian's, Sage's
Vagabond's, Pariah's, Cavalier's, Prophet's

Dagger
Required Class: Bard, Druid, Psionicist, Ranger, Rogue, Sorcerer, Blood Mage, Necromancer
Required Level: 12,22,32,42 Grade A (Add 1 level for Superior, Add 2 for Flawless)
Recipes allow:
Brute's, Grifter's, Protector's, Fanatic's
Raider's, Observer's, Defender's, Devotee's
Bandit's, Pupil's, Guardian's, Acolyte's
Pariah's, Scholar's, Cavalier's, Zealot's

Mace
Required Class: Paladin, Cleric, Druid, Ranger, Dread Knight, Rogue, Shaman, Warrior, Blood Mage
Required Level: 13,23,33,43 Grade A (Add 1 level for Superior, Add 2 for Flawless)
Recipes allow:
Brute's, Protector's, Fanatic's, Oracle's
Raider's, Defender's, Devotee's, Elder's
Bandit's, Guardian's, Acolyte's, Sage's
Pariah's, Cavalier's, Zealot's, Prophet's

Axe
Required Class: Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior
Required Level: 13,23,33,43 Grade A (Add 1 level for Superior, Add 2 for Flawless)
Recipes allow:
Wayfarer's, Brute's, Protector's, Fanatic's
Vandal's, Raider's, Defender's, Devotee's
Vagrant's, Bandit's, Guardian's, Acolyte's
Vagabond's, Pariah's, Cavalier's, Zealot's

Great Axe
Required Class: Paladin, Dread Knight, Warrior
Required Level: 14,24,34,44 Grade A (Add 1 level for Superior, Add 2 for Flawless)
Recipes allow:
Wayfarer's, Brute's, Protector's, Fanatic's
Vandal's, Raider's, Defender's, Devotee's
Vagrant's, Bandit's, Guardian's, Acolyte's
Vagabond's, Pariah's, Cavalier's, Zealot's

Shortsword
Required Class: Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior
Required Level: 15,25,35,45 Grade A (Add 1 level for Superior, Add 2 for Flawless)
Recipes allow:
Wayfarer's, Brute's, Protector's, Fanatic's
Vandal's, Raider's, Defender's, Devotee's
Vagrant's, Bandit's, Guardian's, Acolyte's
Vagabond's, Pariah's, Cavalier's, Zealot's

Hammer
Required Class: Paladin, Cleric, Ranger, Dread Knight, Rogue, Shaman, Warrior, Blood Mage
Required Level: 16,26,36,46 Grade A (Add 1 level for Superior, Add 2 for Flawless)
Recipes allow:
Brute's, Protector's, Fanatic's, Oracle's
Raider's, Defender's, Devotee's, Elder's
Bandit's, Guardian's, Acolyte's, Sage's
Pariah's, Cavalier's, Zealot's, Prophet's

Bladed Staff
Required Class: Monk, Disciple
Required Level: 16,26,36,46 Grade A (Add 1 level for Superior, Add 2 for Flawless)
Recipes allow:
Wayfarer's, Brute's, Grifter's, Fanatic's
Vandal's, Raider's, Observer's, Devotee's
Vagrant's, Bandit's, Pupil's, Acolyte's
Vagabond's, Pariah's, Scholar's, Zealot's

Spear
Required Class: Paladin, Dread Knight, Shaman, Warrior
Required Level: 16,26,36,46 Grade A (Add 1 level for Superior, Add 2 for Flawless)
Recipes allow:
Wayfarer's, Protector's, Fanatic's, Oracle's
Vandal's, Defender's, Devotee's, Elder's
Vagrant's, Guardian's, Acolyte's, Sage's
Vagabond's, Cavalier's, Zealot's, Prophets

Longsword
Required Class: Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior
Required Level: 17,27,37,47 Grade A (Add 1 level for Superior, Add 2 for Flawless)
Recipes allow:
Wayfarer's, Brute's, Protector's, Fanatic's
Vandal's, Raider's, Defender's, Devotee's
Vagrant's, Bandit's, Guardian's, Acolyte's
Vagabond's, Pariah's, Cavalier's, Zealot's

Martial Sword
Required Class: Monk, Disciple
Required Level: 17,27,37,47 Grade A (Add 1 level for Superior, Add 2 for Flawless)
Recipes allow:
Wayfarer's, Brute's, Protector's, Oracle's
Vandal's, Raider's, Defender's, Elder's
Vagrant's, Bandit's, Guardian's, Sage's
Vagabond's, Pariah's, Cavalier's, Prophet's

Greatsword
Required Class: Paladin, Dread Knight, Warrior
Required Level: 19,29,39,49 Grade A (Add 1 level for Superior, Add 2 for Flawless)
Recipes allow:
Wayfarer's, Brute's, Protector's, Fanatic's
Vandal's, Raider's, Defender's, Devotee's
Vagrant's, Bandit's, Guardian's, Acolyte's
Vagabond's, Pariah's, Cavalier's, Zealot's

Warhammer
Required Class: Paladin, Cleric, Dread Knight, Shaman, Warrior
Required Level: 19,29,39,49 Grade A (Add 1 level for Superior, Add 2 for Flawless)
Recipes allow:
Wayfarer's, Grifter's, Fanatic's, Oracle's
Vandal's, Observer's, Devotee's, Elder's
Vagrant's, Pupil's, Acolyte's, Sage's
Vagabond's, Scholar's, Zealot's, Prophet's

For more details, please use Curse.com

QALIAN Continental Effect  Thank you Vixen for this information

Tier 2 - Idara's Embrace
Chance to heal for 6 to 10 on attack
Adds +8 to spell damage types Spiritual and Arcane

Tier 3 - Idara's Wisdom
Chance to heal for 6 to 10 on attack
Adds +8 to spell damage types Spiritual and Arcane
Increases Hit point max by 8

Tier 4 - Idara's Knowledge
Chance to heal for 6 to 10 on attack
Adds +8 to spell damage types Spiritual and Arcane
Increases Hit point max by 8
Increases Spiritual and Arcane resists by 3

Tier 5 - Idara's Presence
Chance to heal for 6 to 10 on attack
Adds +8 to spell damage types Spiritual and Arcane
Increases Hit point max by 8
Increases Spiritual and Arcane resists by 3
Arcane damage shield +5


KOJAN Continental Effect

Tier 2 - Eila's Touch
All Damage +3
Adds +8 to spell damage types Physical and Mental

Tier 3 - Eila's Brilliance
All Damage +3
Adds +8 to spell damage types Physical and Mental
Increases Energy max by 8

Tier 4 - Eila's Deftness
All Damage +3
Adds +8 to spell damage types Physical and Mental
Increases Energy max by 8
Increases Physical and Mental resists by 3

Tier 5 - Eila's Cunning
All Damage +3
Adds +8 to spell damage types Physical and Mental
Increases Energy max by 8
Increases Physical and Mental resists by 3
Physical damage shield +5


THESTRAN Continental Effect

Tier 2 - Jerric's Grasp
Accuracy + 1%
Adds +8 to spell damage types Fire and Cold

Tier 3 - Jerric's Honor
Accuracy + 1%
Adds +8 to spell damage types Fire and Cold
Increases AC by 8

Tier 4 - Jerric's Will
Accuracy + 1%
Adds +8 to spell damage types Fire and Cold
Increases AC by 8
Increases Fire and Cold resists by 3

Tier 5 - Jerric's Virtue
Accuracy + 1%
Adds +8 to spell damage types Fire and Cold
Increases AC by 8
Increases Fire and Cold resists by 3
Fire damage shield +5

Each piece added stacks this effect, increasing these numbers.
Certain resonating items will remove the equipped effects. These items include Health and Energy.


Weapon Upgrades
I have the upgrade recipe to upgrade:
11-20 Level Weapons (requires: 1 Nickel ore, 1 diamond cut Garnet)
21-30 Level Weapons (requires: 1 Star iron ore or Black iron ore, 1 diamond cut Amethyst)
31-40 Level Weapons (requires: 1 Embersteel ore or Sunflame ore, 1 Malachite jewel)
41-50 Level Weapons (requires: 1 Ture Silver ore or Adamantine ore, 1 Lapis lazuli jewel)

Superior Rare weapons are made from Uncommon weapons, a rare resource, and plus an artificer’s jewel.
Flawless Heroic weapons are made the same way, but they use Ultra rare resource and have better DPS and stat bonuses.

Range ammo
I can currently make these in Tier 1,2,3,4,5

Arrow
Bolt
Throwing Axe
Throwing Hammer
Throwing Knives
Throwing Shuriken
Throwing Spear

Ammo can be either long range or short range with extra damage. The tier 3 flight piercing arrows will hit mobs that just rendered.

When you have crafted ammo made, you can specify which type of damage type you would like to have. To make them I have to use expandable utilities to change their damage types, they are inexpensive and I have some. The default damage type would be piercing. I have a good variety of these products, but I always appreciate more.

Metal Harvesting Tools
I can make specialized or harvesting tools from tier 1 to tier 5.
Each tool requires 1 ingot, 1 ingot is equal to 1 ore.

*Copper Tier 1 Tool
*Tin Tier 2 Tool
*Iron Tier 3 Tool
*Pyrite Tier 4 Tool
*Mithril Tier 5 Tool

If you can provide a rare, I will make a harvesting tool out of the rare metal ores.

Metal Products for a boat, mount, and house

Boats
Qalian Sloop Set
Qalian Caravel Set
Kojani Sloop Set

Mounts
Colored Pyrite Barding
+30 Stability
-15 Mount Speed
+Looks awesome!!

Adding blacksmith's orbs to the recipe will make them "enchanted" and add some speed and stability. One ingot is equal to one ore.

Enchanted Light Tin Horseshoes
+10 Mount Speed
+5 Stability
Materials: Two Tin Ingots, brain fart on the orbs name

Also available in Heavy
Would give more stability and less speed

Enchanted Light Iron Horseshoes
+20 Mount Speed
+10 Stability
Materials: Two Iron Ingots, brain fart on the orbs name

Also available in Heavy
Would give more stability and less speed

Enchanted Embersteel Horseshoes
+35 Mount Speed
+5 Stability
Materials: Two Embersteel Ingots, brain fart on the orbs name

Also available in Heavy

Enchanted Truesilver Horseshoes
+45 Mount Speed
+10 Stability
Materials: Two Truesilver Ingots, One Sphere of Pure Matter

Also available in Heavy

I have the recipe for the Embersteel horseshoes, I will make them for you if you provide two Embersteel ore for a nominal fee. I have the recipe for Truesilver Horseshoes, and you provide the Sphere of Pure Matter and two ore and I'll make them for you. You can get those sphere's from deconstructing level 41+ weapons that are blue.

House parts and accessories

Iron Fasteners
Pyrite Fasteners
Mithril Fastners

Iron & Pyrite & Mithril Lights
4 sheets of metal per light fixture
Large Thestran Chandelier
Tall Thestran Candelabra
Thestran Wall Lantern

Iron & Pyrite & Mithril Tableware
2 metal ingots per each type
Large Thestran Dinner Plate
Medium Thestran Dinner Plate
Small Thestran Dinner Plate

Iron & Pyrite & Mithril Tools


Deconstructing
When I decon weapons I can either try to get Dusts or Metal ore. The type of Metal ore or Dusts I receive from deconstruction correlates with the level of the weapon and the rarity. If I were to decon a Common level 11 sword I would get some Tin ore. If I were to decon that for dusts, I would get stuff like attuning dust. If I were to decon a Uncommon level 11 sword, I would still get Tin ore, but the Dust would be better, I would get something like Resonating dusts. Now let's say I were to decon a Rare I would get either a rare ore or a rare dust.

Metal Ore decon guide
Novice(Level 1-10) Copper
Amateur (Level 11-20) Tin
Apprentice (Level 21-30) Iron
Initiate (level 31-40) Pyrite

Metal Ore
Ore is refined, and cast into ingots or sheets and is used for metal items like horseshoes or swords.
These are the known ores found on Telon:

Level 1-10 (Tier 1) Common Materials: Copper Ore
Level 11-20(Tier 2) Tin Ore, *Nickel Ore
Level 21-30(Tier 3) Iron Ore, *Star Iron Ore, **Black Iron Ore
Level 31-40(Tier 4) Pyrite Ore, *Embersteel Ore, **Sunflame
Level 41-50(Tier 5) Mithril Ore, *Truesilver Ore, **Adamantine Ore
Level 51-60(Tier 6) Draconite Ore, *Wyrmsteel Ore, Don’t Know???
*Rare
**Ultra Rare

Catalysts for Weapons

Attuning Items
These are added to the making of the ingot to give you stat bonus ie Strength to the final product.
Attuning Dust is used in Tier 1-2*
Attuning Powder is used in Tier 3-4»
Attuning Crystal is used in Tier 5-6»
*While not required, it is often desired because it provides stat bonuses to the final crafted product at assembly.
»Required to create the product

Focusing Items
1 Focsuing shard used to create a small hilt or other secondary components can produce up to 5X small hilts with that focusing item placed on it. I would create X5 Pyrite Ingots, then craft the item with the 5 small hilt button and I would have 5 small hilts with either energy regen tactics recognition bonus. Also I've used the Focusing crystals of pain on short hafts and created axes and hammers with a Crit bonus. Lots of fun things to do with these to make it cooler. These modifiers do reduce the primary stats of the weapon a bit so it's balanced.

Resonating Items
Resonating Dust Tier 1-2
Resonating Powder Tier 3
Resonating Shards Tier 4
Resonating Crystal Tier 5-6

*Tool will be made pristine.
Send me a message through the VGSOH mail system to place an order.

Dox Kotsyuba - Weapon smith

List of all attributes. Thanks Thrydwolf for this table.

This copy paste from the old website still needs revision but as you can see I have a copy, thanks to Lanthin.

Rune Enhancements

This recipe requires Tier 6 Ultra Rare metal Haelifurite Ore and Enhancement Seal. The seal is purchased from an NPC inside Pantheon - Ini-herat the Attendant
What this does is it creates a attachment socket to a rune so then you can insert a Rune inside of a Rune, then insert the double rune inside of an armor or weapon.
« Last Edit: March 11, 2010, 03:14:47 pm by DOX »
If you don't control your mind, someone else will.